Delay, movement and space
Memories
Let the last note become the next atmosphere.
-
Delay
Start with an echo.
Choose a musical delay division, set Feedback and raise Echo Level. Let Duck make room for the source and bring the return into its gaps.
-
Afterglow
Give echoes a softer edge.
Afterglow softens the front of the echoes and shapes their recovery as they decay. The original dry signal stays intact.
-
Rack
Change the order. Change the space.
Reorder Color, Movement and Space by their headers. Each has an independent bypass; place Movement after Space to steer the complete texture.
-
Routing
Keep the source. Build the atmosphere.
An independent unity dry path stays alongside the wet return. SEND switches to wet-only operation when you use Memories on an auxiliary bus.
Delay, movement and space
Musical echoes meet stereo movement, Afterglow and a diffused reverb. Shape the wet signal through a reorderable rack while an independent dry path keeps the original present.
- Echo
- Musical delay divisions, Feedback, Echo Level and Duck
- Texture
- Afterglow, editable Color EQ and Body, stereo Movement and diffused Space
- Routing
- Reorderable wet rack, independent dry path and wet-only SEND
- Format
- Windows x64 VST3 effect
A closer look.
Producer Labz
Memories
Windows x64 · VST3 effect