Delay, movement and space

Memories

Memories interface

Let the last note become the next atmosphere.

  1. Delay

    Start with an echo.

    Choose a musical delay division, set Feedback and raise Echo Level. Let Duck make room for the source and bring the return into its gaps.

    Start with an echo.
  2. Afterglow

    Give echoes a softer edge.

    Afterglow softens the front of the echoes and shapes their recovery as they decay. The original dry signal stays intact.

    Give echoes a softer edge.
  3. Rack

    Change the order. Change the space.

    Reorder Color, Movement and Space by their headers. Each has an independent bypass; place Movement after Space to steer the complete texture.

    Change the order. Change the space.
  4. Routing

    Keep the source. Build the atmosphere.

    An independent unity dry path stays alongside the wet return. SEND switches to wet-only operation when you use Memories on an auxiliary bus.

    Memories details interface
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Delay, movement and space

Musical echoes meet stereo movement, Afterglow and a diffused reverb. Shape the wet signal through a reorderable rack while an independent dry path keeps the original present.

Echo
Musical delay divisions, Feedback, Echo Level and Duck
Texture
Afterglow, editable Color EQ and Body, stereo Movement and diffused Space
Routing
Reorderable wet rack, independent dry path and wet-only SEND
Format
Windows x64 VST3 effect

Producer Labz

Memories

Windows x64 · VST3 effect