Real-time transformation engine
Venin
Turns incoming audio into crystalline echoes, scattered fragments, reversed phrases and suspended clouds.
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Browser
166 presets across eight banks.
Granular fragmentation, temporal warping, pitch echoes, reverse processing and evolving spatial effects converge inside one real-time engine, controlled through four macros.
- Bloom
- Tails, resonant blooms and shimmer
- Fragments
- Rhythmic cuts, repeats and ratchets
- Backwards
- Reverse phrases and pickups
- Ghosts
- Slowed, held and returning registers
- Clouds
- Continuous grains and smear
- Answers
- Pitched replies that follow the key
- Textures
- Water, glass and organic material
- Keepers
- Doublers, width and colour
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Macros
Shape. Drift. Motion. Space.
Four macros on every sound. Each preset decides what they move, from grain length and pitch to feedback, reverse and tail, so four controls reshape the whole effect.
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Field
Drag through the field.
Hold the centre of Venin and move. Every position sets all four macros at once, and you hear it while you hold. Let go to keep it.
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Perform
Freeze. Evolve. Undo.
Freeze holds the audio Venin has captured. Evolve writes a related variation of the current sound. Undo steps back to the one before.
Listen
Same source. Processed through Venin.
Factory presets from the Full library, rendered by the plugin. Dry and Venin are loudness matched; nothing else is added.
Venin
Granular multi-effect for Windows. VST3, 64-bit.