Real-time transformation engine

Venin

The Venin Play page: preset name and bank, the snake field with its white wave, the four macros Shape, Drift, Motion and Space, Dry / Wet, Freeze, Evolve and Undo

Turns incoming audio into crystalline echoes, scattered fragments, reversed phrases and suspended clouds.

  1. Browser

    166 presets across eight banks.

    Granular fragmentation, temporal warping, pitch echoes, reverse processing and evolving spatial effects converge inside one real-time engine, controlled through four macros.

    Bloom
    Tails, resonant blooms and shimmer
    Fragments
    Rhythmic cuts, repeats and ratchets
    Backwards
    Reverse phrases and pickups
    Ghosts
    Slowed, held and returning registers
    Clouds
    Continuous grains and smear
    Answers
    Pitched replies that follow the key
    Textures
    Water, glass and organic material
    Keepers
    Doublers, width and colour
  2. Macros

    Shape. Drift. Motion. Space.

    Four macros on every sound. Each preset decides what they move, from grain length and pitch to feedback, reverse and tail, so four controls reshape the whole effect.

  3. Field

    Drag through the field.

    Hold the centre of Venin and move. Every position sets all four macros at once, and you hear it while you hold. Let go to keep it.

  4. Perform

    Freeze. Evolve. Undo.

    Freeze holds the audio Venin has captured. Evolve writes a related variation of the current sound. Undo steps back to the one before.

Listen

Same source. Processed through Venin.

Factory presets from the Full library, rendered by the plugin. Dry and Venin are loudness matched; nothing else is added.

Venin

Granular multi-effect for Windows. VST3, 64-bit.

License

Introductory pricing. For a limited time.